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During the development of Donkey Kong Country , the designers wanted the player to be capable of taking multiple hits, but they also aimed for the screen to be as "clutter-free" as possible, thereby forbidding the usage of a health bar. Having noted the "Big Mario to small Mario" system used in the Super Mario games, Rare created Diddy Kong as a visual "extra hit". The design for the character was originally intended to be a redesign of Donkey Kong Jr. , but Nintendo felt that their design was too different, and asked that Rare either include Junior with his original appearance or make the new design an entirely different character. Rare, feeling that the design fit the "updated" Donkey Kong universe that they were aiming to create, had decided to keep their design. During the process of naming the character, several names were suggested by Rare employees, including "Diet DK," "DK Lite" and "Titchy Kong". The name "Dinky Kong" was chosen, but was later changed to "Diddy" due to legal considerations, although the name would eventually be used as Kiddy Kong 's Japanese name. [1] .




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